In this episode of Sword With Sauce, I focus on increasing my bow and arrow skills, whilst beating the mansion and city levels on normal mode!
Select your weapon, your gadgets and then your play style as you enter ready to take down all the enemies patrolling the level. You can either go in guns blazing, with a mad desire to re-colour the walls red or take a more delicate approach as you sneak your way around the level avoiding detection.
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Select your weapon, your gadgets and then your play style as you enter ready to take down all the enemies patrolling the level.
To help you along your way is a large selection of gadgets and weaponry to assassinate your targets in any way you like. You can either go in guns blazing, with a mad desire to re-colour the walls red or take a more delicate approach as you sneak your way around the level avoiding detection.
Your main weapon can either be a sword which can deflect bullets, chop down your foes or be thrown for maximum bloodshed. A shield which can be thrown at multiple enemies at once or to reflect their bullets right back at them. A bow for silent long range kills without worrying about ammo. And finally a machine gun because sometimes the best solution is the loudest one. You also have a selection of bad ass gadgetry, starting with ninja stars and gas grenades leading into the more ridiculous pocket sized black holes and self destructive crabs.
5 weapons (not including the cutlery)
3 enemy types
3 game modes
Early Access Interview:
What the developers have to say:
Why Early Access?
“Well after what was just a small project I worked on to test my skills got a lot of positive feedback I decided to continue on with it, HOWEVER I won’t be able to follow it through as far as I would like without some financial backing. To avoid the Kick starter “crowd funding” Technique I have decided to release it in early access in hopes that the game will prove its on potential and pay for itself.”
Approximately how long will this game be in Early Access?
“I hope to have a full and complete version of the game some time early-mid 2018”
How is the full version planned to differ from the Early Access version?
“More More More!
I want there to be more enemy types (not just change the weapon they hold), MORE gadgets, more maps, more weapons and I plan on eventually having a full campaign.”
What is the current state of the Early Access version?
Will the game be priced differently during and after Early Access?
How ever I don’t plan to change the price until it reaches beta and then once again with the full release.”
How are you planning on involving the Community in your development process?
“I am always keen for feedback. Found a bug? think of a cool new gadget? Let me know!
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